Each of these treasures is wrapped in cloth and tied shut with twine. The treasures include a narrow teak cigar case inlaid with tiny bits of jade worth 25 gp, a 2-pound gold ingot worth 100 gp bearing the Cheliax coat of arms, a miniature gold crown worth 350 gp, a fist-sized scrimshaw carving of a kraken with garnets for eyes worth 200 gp, a silver ring worth 150 gp bearing the inscription “For Emmah—the light in my nights,” a highly realistic and highly scandalous ivory figurine of two entwined succubi worth 450 gp, a masterwork shuriken, an adamantine arrowhead, an abalone-shell holy symbol of Shelyn worth 300 gp, a tiny glass tube containing a dose of oil of keen edge,an obsidian wand of magic missile (23 charges), 3 crystalline vials (the vials themselves worth 50 gp) containing a dose of silversheen as well as two poisons detailed below, and a bejeweled brooch with a broken clasp.
Even to an untrained eye, this brooch is obviously the most valuable object in the entire collection. The circular gold brooch depicts a pseudodragon and an imp coiled around each other in an almost yin-yang pattern. The pseudodragon’s eye is an amethyst, while the imp’s eye is an emerald. The brooch is the possession of Queen Ileosa herself.
BROWN RECLUSE VENOM (2 Applications)
Type injury poison Save Fort DC 14 Frequency 1/round for 6 rounds
Initial Effect 1 point of permanent Str drain Secondary Effect 1 Str Cure 1 save
The miniscule brown recluse spider is native to most warm climates, and is one of the world’s most successful vermin. Victims of a recluse bite often don’t realize they’ve been injured until it’s too late. Despite its small size, a brown recluses’ venom inflicts horrific damage, rotting away skin and muscle tissue near the wound. Brown recluse usually use their venom to kill lizards, small birds and insects, but will bite humanoids if startled or threatened. Source: 2 Dozen Dangers-Poisons PDF
CURARE (2 Applications)
Type injury poison Save Fort DC 15 Frequency 1/round for 8 rounds
Initial Effect victim is shaken for 1 hour Secondary Effect 1d4 Dex Cure 2 saves
Curare is a paralytic plant toxin harvested by rainforest natives for use in hunting and warfare. Spread onto weapons, curare enters the bloodstream quickly causing disorientation, dizziness and eventual paralysis. Victims left untreated often die of respiratory failure. Victims reduced to 0 Dex by curare begin to suffocate. Source: 2 Dozen Dangers-Poisons PDF
Cloak of Halflingkind Aura: Faint transmutation; CL 1st
Slot: shoulders; Price: 2,400 gp, Weight: 1 lb.
While a simple clasp holds the front of this short cloak shut, straps also bind it tightly to your shoulders. It seems to be made of plain gray cotton, with streaks of darker color that resembles cracks in tonework.
Twice per day, your cloak can grab any surface and begin climbing for you, hauling you along for the ride. You can climb 20 feet in any direction as a move action, but cannot climb further even as a full round action. You don’t provoke attacks of opportunity by climbing this way (though you do for moving out of a threatened space while climbing, as you normally would). Your hands are free while you climb, you retain your Dexterity bonus to AC, and can act or attack normally. The cloak is active for three minutes each time it is used, so it’s best to find a safe place to alight before the duration runs out. Source: Loot For Less-Cloak & Dagger (Book 6)
Construction Requirements: Craft Wondrous Item, animate rope, spider climb; Cost: 1,200 gp.
Letter Opener Aura: Faint divination CL 1st
Slot: none; Price: 1,200 gp, Weight: 0.5 lbs.
This mildly sharp blade appears to be a sword in miniature, and isn’t designed for combat. Three times a day the letter opener can be touched to any missive, scroll, map, book, folded parchment or similar communication or text, and it opens the item touched. Any mundane wax seal, strap, lock, knot, cord, stamp, calligraphy, or crest affixed to the missive slides aside without being damaged, and the missive opens itself for easy reading. One minute later, the missive closes itself, resuming its previous configuration and condition with all its seals and bindings in place and undisturbed, showing no signs of tampering.
The letter opener may work on missives with magic seals and closings, but must make a caster level check (1d20+3) against a DC equal to 10 + the caster level of magic seal or fixture. On a failed save, the seal is not disturbed and the missive is not opened.
On a successful check, the effect is the same as described above, including resetting itself after one minute (leaving no sign it was ever read). If used in combat the table knife suffers a –1 penalty to attack rolls, and deals 1d2 damage. Source: Loot For Less-Cloak & Dagger (Book 6)
Construction Requirements: Craft Magic Arms and Armor, mending; Cost: 600 gp.
Aura: Faint abjuration; CL 1st Slot: ring; Price: 900 gp Weight: -
A brightmote ring can be activated as a standard action, creating a glowing mote of light as bright as a torch. The light moves as directed by the wearer (no concentration needed), though it must stay within 110 feet of the ring wearer. The light lasts until it exceeds this range, or is dispelled by the ring wearer (a free action). Source: Loot For Less-Pretty, pretty rings (Book 2)
Construction Requirements: Forge Ring, dancing lights; Cost: 450 gp.