Monday, July 29, 2013

Harrow Point Uses-Seven Days to the Grave

Harrow Point Uses
In “Seven Days to the Grave,” the PCs are faced with numerous situations where health and resolve win the day.  During this adventure, a character can spend his Harrow Points in the following ways. 

Constitution Rerolls: Spend a Harrow Point to reroll a Fortitude saving throw, Concentration check, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals—you heal a number of hit points equal to your class level and 1 point of ability damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter. 

Damage Reduction: Spend a Harrow Point to gain damage reduction 3/—. This damage reduction persists for the duration of the encounter in which you spent the Harrow Point.

The Chosen
In addition, the card a PC draws during the choosing has special qualities during this adventure. Each of these cards is tied to a specific moment foretold in their Harrow reading.  In “Seven Days to the Grave,” when a PC who drew that card reaches that moment:

He gains a +2 bonus on all rolls modified by Constitution

A number of temporary hit points equal to twice his character level.

These bonuses last for the encounter’s duration. 

The Trumpet:  (area F8)

The Survivor: (area G14)

The Desert: (Area D3)

The Brass Dwarf: (area E)

The Teamster: (area B)

The Mountain Man: (area A)

The Tangled Briar: (area C6)

The Sickness: (area F2)

The Waxworks: (area G5)