Harrow Point Uses
In “Seven Days to the Grave,” the PCs are faced with numerous situations where health and resolve win the day. During this adventure, a character can spend his Harrow Points in the following ways.
Constitution Rerolls: Spend a Harrow Point to reroll a Fortitude saving throw, Concentration check, or other Constitution-based d20 roll. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).
Fast Hit Point Recovery: Spend a Harrow Point after resting for a minute to catch your breath and recover from your recent ordeals—you heal a number of hit points equal to your class level and 1 point of ability damage (but not ability drain) each time you do so. You may spend a Harrow Point in this manner once after each encounter.
Damage Reduction: Spend a Harrow Point to gain damage reduction 3/—. This damage reduction persists for the duration of the encounter in which you spent the Harrow Point.
In addition, the card a PC draws during the choosing has special qualities during this adventure. Each of these cards is tied to a specific moment foretold in their Harrow reading. In “Seven Days to the Grave,” when a PC who drew that card reaches that moment:
He gains a +2 bonus on all rolls modified by Constitution
A number of temporary hit points equal to twice his character level.
These bonuses last for the encounter’s duration.
The Trumpet: (area F8)
The Survivor: (area G14)
The Desert: (Area D3)
The Brass Dwarf: (area E)
The Teamster: (area B)
The Mountain Man: (area A)
The Tangled Briar: (area C6)
The Sickness: (area F2)
The Waxworks: (area G5)