Sunday, August 23, 2015

Review 08/22/2015 (Three Glaciers Fjord, a Firth Monster, and the Tower of Issvardr)

After our separation from the Leviathon we find ourselves on a frigid coast we eventually learn is Three Glaciers Fjord. We soon come upon a long ship in distress, lead by Nord Alrekson who is escorting his granddaughter Fanna to the Þing. The long ship struggles as it takes on water. After Nord and Vorware exchange greetings the boisterous old man explains he travels from Skari to Viezla for the Ice Break Þing with hopes that Fanna is the next Winter Lady. He happily invites us to take shelter, exchange stories and travel- once they are on their way.

After about an hour of travel we are assaulted with a horrible sound as large hunks of ice are displaced and forces the longboat against a vast ice shelf; then from out of the depths a Firth Monster rises, grabs the long boat with its massive jaws and throws it against the glacier breaking off hunks of ice.

The attacks of the sea monster eventually break away a three hundred foot section of the glacier revealing a white tower listing north. A door sits above the broken ice and its only window it as the top level.

It took great skill to evade the chaos wrought by the monster climbing and jumping from ice flow to hand hold but we eventually made it to the tower along with Nord, Fanna, and a terrified merchant named Nial Kormakson as well as six survivors.

After some amazing investigating we believe this could be the Tower of Issvardr, the one cursed by Boreas and incased the Vetrdis (Winter Lady) in Illska (crewel glacier) centuries ago.

We decide to investigate further and enter to find dimly halls and people sealed in ice each with their souls, like motes of light, frozen in the moment of death. Deeper in the tower we find northman ice pickers frozen in place seeming like they offended the Illska. All about are tools and after melting some ice we learn these to be about a year old. We also recover twenty sets of cloaks and boots; rope, torches and lanterns; thirty flasks of oil; and six frozen potions.

We are set upon by undead who are defeated which earned us a brief respite before continuing to the heart of the tower. Here we find stair cases ascending and descending down to the darkness, and an ice elemental.

After melting the elemental it was agreed that Orathian shares his wild shape changing everyone into owls to more efficiently explore the Tower of Issvardr. Leaving Ghost with the nine others we fly out taking note of the two cliff faces by which this glacier flowed and entered the window at the top most level.

We eventually come to an area of ice wrought with fissures; on the other side is a human sized figure of ice, she too with her soul frozen. Battle ensued against more Boreal Frights. After defeating them we realize this must be the Vetrdis from the tales and to be released she must be included as the next Winter Lady with Fanna by bringing the festival here.

We begin next session in the tower after resting.

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