Friday, April 5, 2013

My notes are sketchy, but here is what I have for review.
We started up just a few days after the brave appearance of Black Jack. ThE gaurds of the post we work with had taken a collection and wished to provide the funeral with a military burial ( we found him in twisted undeath in the grays when we recovered the shoanti noble ). A reception was hosted and the night was lost to drink. An adept in the service of Melani, Patron Goddess of Uprisings, introduced herself to me and we haggled a bargain that would allow me to summon her via the new "summon NPC" spell. In return, I am to provide an extravagant gift to her shrine ( it will be a holy symbol worth 100 gp).
The next morning, we were visited by armigers, hell knights who seemed primarily interested in hearing Bordanas version of the account of the appearance of Black Jack. They seemed to treat her position in her faith very respectfully, and accepted her words as the standard others' recountings were to be compared to. 
we visited with the watch captain later that day, who suggested we visit Orsini's neighborhood. Although she never said the words together, she asked us questions until she was confidant we knew he was Black Jack and we were friendly to their methods. Here is where my notes get sketchy, I think she also gave us a name of a man who suspected to be involved with the kidnappings that Rob's character is struggling to recall. He was said to work a rope supply shop. We went to the shop on the way to Orsinis. We watched and observed for a while but decide to come back after dark, for the 'special cuts' as it were. we were evidently spotted , but that wouldnt become evident until the next day. 
At Orsinis, an advisor of his said he hadnt been seen in a few days, but bade us to stay the night. We thought this might have given a chance to meet with him, but it was not to be.We left early the next morning, just in time to be ambushed by a group of thugs from the rope shop. A fight ensued, which i remember as very tough with a spellcaster involved. I remember charm spells, having summoned a grappling warrior, and summoning Kush to help us fight as well. Thats about all I got, feel free to comment or add details.

Sunday, February 24, 2013

Citadel Vraid-Hellknight Order of the Nail



Some 15 miles south of Korvosa stands Citadel Vraid, the black-iron fortress of the Hellknight Order of the Nail. From its grim fastness, this autonomous legion of law-bringers seeks to enforce its own harsh vision of order upon Varisia, meting out law with blade and iron-shod boot. Unconcerned with the petty trivialities of morality, Hellknights are fanatics of law, adhering only to their harsh, Cheliax-born vision of order and their own unyielding vision of honor.

Monday, January 14, 2013

Vreeg's Spellbook



Spellbook of Vreeg the Derro Necromancer
3rd—extended false life (already cast), fly, vampiric touch, gentle repose, water breathing
2nd—blindness/deafness, extended shield, scorching ray, spectral hand, command undead, darkness, scare,
1st—cause fear , chill touch, magic missile, ray of enfeeblement, sleep, feather fall, mage armor,
0—every cantrip excluding conjuration and illusion ones
Also in Vreeg’s spellbook are a collection of spell variants.  These pages are all on different types of paper and look to have been torn from other books, possibly stolen from graves.
Drawn From: Pages 1 to 5 of The Genius Guide to 110 Spell Variants.
Because the following are all variants of existing spells, we present only a minimal sketch of each spell.  Any information not presented or mentioned is the same as the base spell the variant is built off. These spell descriptions are so short, it's silly to list each one multiple times if it happens to appear on more than one class spell list. As a result, each spell variant lists what class and level it is designed for after its name. In cases where the spell appears at different levels for different classes, it is listed with the level of the first class to gain it. Other information such as School, [Descriptor], Casting Time, components, Range, Area, Targets, Duration, Saving Throw, and Spell Resistance are only given if they differ from the base spell. 
Dancing Shadows (Cleric 0, Sorcerer/Wizard 0)
As dancing lights, but it creates 1 to 4 motes of darkness, each reducing light by 1 step.
Detect Alchemy (Alchemist 1, Sorcerer/Wizard 0)
As detect poison, but it detects objects created through alchemy and alchemical reagents rather than magic.
Tie/Unfasten (Sorcerer/Wizard 0)
As open/close, but it affects rope, string, lacing, straps, and similar objects that hold knots.
Caustic Cloud [acid] (Sorcerer/Wizard 1)
As sound burst but it deals 1d6 acid, +1 per 2 levels, and targets save or are blinded for 1 round.
Summon Minion I (Wizard 1)
As summon monster I, but it summons NPCs from the Advanced Gamemastery Guide that have a CR at least 1 lower than creatures monster summoning I would produce. The same rules can be used to create summon minion II–IX, based on summon monster I–IX.
Touch of Frailty (Sorcerer/Wizard 2)
As touch of idiocy but it reduces Strength, Dexterity, and Constitution rather than Intelligence, Wisdom, and Charisma. It might make feats useless if their prerequisites are no longer met.
War Staff (Sorcerer/Wizard 2)
Target: Staff in your hands As magic weapon but your staff makes 1 attack/round as a free action, using your caster level as the attack bonus. This ability cannot be used when the staff is in anyone else’s possession.
Glide (Sorcerer/Wizard 3)
As spider climb, but you don’t need any free limbs to move, and you ignore difficult terrain rather than climb up walls.
Secret Pockets (Sorcerer/Wizard 3)
Target: one bag, pouch, pocket, or similar container
As greater magic weapon, but it turns containers into bags of holding (the type equals 1 every 4 caster levels) rather than the normal benefit.
Post Script Most of these spell variants began life as twitter entries on author Owen K.C. Stephens Twitter account (@Owen_Stephens). New variant spells are regularly featured in the author’s posts, and marked with the hashtag #Spelltweet. Also, some compiled spelltweets can be found at www.d20pfsrd. com/extras/3pp-previews/-spelltweets.

Thursday, November 22, 2012

Practice What You Preach


I have read that some Inquisitors wander the lands of Golarion spreading the true word of their faith. Black words hailing the Prince of Darkness or the awe inspiring hymns to the All Seeing Eye, these crusaders often come into conflict, sometimes deadly, with those people and cultures who are disagreeable to the customs or religious calling to help those who cannot help themselves, oppress the weak, or encourage volunteerism when help is in surplus.  

The leaders of evil or totalitarian religions send these preachers into new territories to win converts and allies as to establish a sect, the first act before formal religion can be established in its entirety. 

Good self-righteous religions on the other hand make a habit of starting peaceful uprisings and political activism against churches opposed to their religion and to defend true-believers who are persecuted because of their beliefs by the faithless or unbelieving 

In the middle.. there is a movement that regardless of who ascends to the throne one thing remains and that is the people. I will continue to give aid and succor and reduce the casualties in this Game of Thrones. From these ashes of anarchy I turn my attention to a vocation as barrister for the church of Pharasma. Not to interfere with my adventuring and defending the people of the city but there appears to be a need. My first case will be the investigation into the Asmodian Mausoleum and Streeter's emerging memories.

"May the Goddess of Fate judge my actions as evenhanded and worthy; thank you for your eternal blessings and the promise of tomorrow." 

Wednesday, November 7, 2012

This City...


The taint of Korvosa has infected the populace, the throne, and mayhap the Queen as well. It is a green corruption that has infected people’s attitudes and actions. Unfortunately many have not noticed the subtle ways society has degraded because it pervades their daily lives. It is a meager existence and is just the way things are. What is evil and abhorrent in my eyes may not be so to low-men like Lamm and Vancaskerkin. That does not vindicate them or excuse their actions… no, never in life.

Normally it is my calling as inquisitor to track enemies of Pharasma and to hunt down and destroy the abominable undead; however, this pollution… in Korvosan society resides in their blood and compels me to broaden my customary ways. I still maintain reservations about Queen Ileosa, but there yet remains a universal adversary: the people themselves, the ‘infected’ citizens of Korvosa. With gangrenous corruption deeply rooted in some people, Lamm… Vancaskerkin, they have become the enemy.

 I tell you now; I have no remorse for killing the Cow-hammer boys and in truth deem the lives of others like them forfeited. I answer to none but Pharasma and what abides the gaze of my judgment.

“I name this dagger Bloodletting. May it aid me in cleansing the infection and give me prophesy into vile acts so that I may bring to an end the evil that has unbalanced the city. Praise-be Goddess of Fate.”
                                                                                                                                                                               

Sunday, November 4, 2012

Nusbaum's Wand

ETERNAL WAND  (Nusbaum’s)
Price (Item Level): See table Body Slot: — (held)
Caster Level: See table Aura: Faint; (see table) school of spell contained in eternal wand
Activation: Standard (command)
Weight: —
This long, tapered wand ends with a pink crystal containing red swirls. An eternal wand holds a single divine spell of 3rd level or lower, determined during creation. Any character who can cast divine spells can activate the wand to use the spell contained in it, regard-less of whether the spell appears on his class spell list. An eternal wand functions three times per day with healing spells, twice per day with all other divine spells.
Prerequisites: Craft Wand, Craft Wondrous Item, the spell contained in the eternal wand.
Cost to Create: See table.
Eternal Wand Nusbaum's
Spell Level
Caster Level
Price (Item Level)
Spellcraft
Cost to Create
0
1st
460 gp (3rd)
15
230 gp, 18 XP, 1 day
1st
1st
820 gp (4th)
15
410 gp, 32 XP, 1 day
2nd
2nd
4,420 gp 9th
16
2,210 gp, 176 XP, 3 days
3rd
5th
10,900 gp 13th
17
5,450 gp, 436 XP, 11 days

Tuesday, October 30, 2012

Neutrality In Chaos


“Oh I’m sure I can find a task for these youngins to be sure Inquisitor Bordana, don’t ye doubt.” The dwarf Zargoza said with a wink.

It was comforting to recall that moment as we strode up Field Marshal Avenue to Castle Korvosa. The children would be safe, for now at least. 

Overhead and more so between the Castle and the Acadamae, hundreds of Imps and Pseudo-dragons darkened the sky with their mysterious winged errands fueling the chaos that already had the city in its grasp…

Something bothers me about Queen Ileosa and I cannot put a finger on it; perhaps because the Queen's speech sounded rehearsed and insincere in my eyes. I feel as if we are being sent to the gallows, figuratively speaking. I think it EXTREMELY unusual that we find the Queen absent her handmaidens, guards, advisers, court magicians, and the like. With the city in chaos, burning in some areas, and people rioting in the streets I would have presumed the Queen would be surrounded by such individuals offering advice and giving her constant updates in this time of crisis.

Yes the city is in need of aid, capable heroes, but my friends and I are barely capable of dispatching a swarm of mutant spiders and an enraged otyugh to say nothing of meeting the scores of hostile citizens who are displeased at the change of leadership. It is as if we are being sent to die. I want to take a neutral position in these events. 
I fear that taking up arms against the citizenry of Korvosa will brand us as enemies of the people. What was the old saying? Hundreds of people cannot be wrong. 

Is there treachery and if so are we to be in league with such deceitfulness against the citizens of Korvosa? And just where the hell is my sister?